Explainer · Trainers
Trainers, Cheats and What Is Actually Safe
- Official trainer
- None
- Steam Workshop
- Not supported
- Updated
- 26 Oct 2026
Quick answer
There is no official trainer, no developer console, and no built-in cheat menu in Moon Sweepers. Third-party trainers exist as downloadable executables, but they are unaudited, they can corrupt saves, and they do not work meaningfully in co-op because money and upgrades are shared with the host's session.
Watch outWe do not link to trainers
There is no official trainer
DragDrop Games has not shipped a cheat menu, a debug console, or a sandbox mode. The game is built in Unity and self-published by a two-person team, which means there is no publisher-side tooling either.
What exists in the wild are memory-editing tools — typically generic trainers built for Unity games and then pointed at Moon Sweepers' process. They are not made by the developers and are not supported by them.
What third-party trainers risk
| Risk | What it means in practice |
|---|---|
| Malware | Trainer executables are the most common vector for infostealers in game modding. |
| Save corruption | Writing values the game does not expect can break a save. The 1.0.4 backup system helps, but only for saves made after it. |
| Broken achievements | Values set directly may not trigger achievement counters, which are event-based. |
| Co-op desync | Client-side memory edits do not replicate. Other players see different numbers. |
| Crashes on patch day | Trainers break with every game update, and this game updates often. |
| No support | If a trainer breaks your save, the developers cannot help you. |
NoteThe backup system is your real safety net
C:\Users\<you>\AppData\LocalLow\DragDropGames\MoonSweepers\Backups. That is genuinely useful, but it is not a licence to experiment carelessly.Why cheats and co-op do not mix
Moon Sweepers uses shared money and, since patch 1.0.3, a shared upgrade matrix. That means the host's state defines the session. A client-side trainer that gives you infinite money affects what you see, not what the crew sees — and if it corrupts the host's save, everyone loses their progress.
In practice, the only person a trainer meaningfully affects in co-op is the host, and the only reliable outcome is a desynchronised session.
Mods and Workshop
Steam Workshop support is not listed for Moon Sweepers. Community modding is essentially nonexistent — the game is a recent, self-published Unity release with no official mod API.
If you see a site advertising Moon Sweepers mods, check what is actually hosted there. In our checks, listings were empty or pointed at generic Unity trainers rather than content mods.
Legitimate ways to go faster
Every outcome a trainer promises is reachable in-game, usually faster than people expect. In order of impact:
- Fix your transport before anything else. Most slow economies are a stalled belt, not a low income rate. See the automation guide.
- Process your dust. Moon Sand sells for 3x and Moonstone for 7x. A $500 Pressure Chamber beats almost any other purchase of the same price.
- Play co-op. Shared money and shared upgrades mean a four-player crew earns roughly four times as fast for the same purchases.
- Buy the Packager. $100 to stop walking is the cheapest quality-of-life purchase in the game.
- Use the Region Bounty upgrade if you finish regions. It pays reliably for finishers and not at all for drifters.
The money guide has the full sequence, and the profit calculator will show you how much processing is worth at your current rate.

Protect your save first
Regardless of what you install, do these three things before experimenting with anything:
- Update to 1.0.4 or later so automatic backups are active.
- Copy the Backups folder somewhere outside AppData.
- Test in a separate save slot, never your main world.
Watch outRolling back is one-way
Keep reading
- Turning Lunar Dust Into MoneyRaw dust pays once. Moon Sand pays three times. Moonstone pays seven. The trick is knowing which multiplier your current factory can actually feed.
- Building a Factory That Cleans for YouThe full automation chain, from a $250 Robot Vacuum to J.O.O.N.A.S. and a 100 kg Capsule Catcher, with the power budget that keeps it running at night.
- Fixing the Things That BreakGrouped by symptom, not by cause. Follow the dust: if capsules stop moving, the fix is almost never another machine.
- What Changed Since LaunchTwo patches in two days changed how upgrades, saves and automation work. If you read a guide written before 24 October, it may be wrong.