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MOON SWEEPERSField Manual

Guide · Exploration

Flags, Surveys and the Long Way Round

Most of Moon Sweepers is about cleaning what is in front of you. A small part is about noticing what is not — the flags, survey sites and stations that pay well for a short detour.
Patch
1.0.4
Updated
26 October 2026
Read
6 min
Sources
Steam + patch notes

Quick answer

Untangle flags for $100 each and complete survey sites for around $250. Both are worth a short detour, especially early. Skip long journeys for a single flag once your factory is producing. Since 1.0.4 you can right-click the map to set waypoints and teleport between discovered stations, which changes the maths considerably.

Flags and untangling

Flags are physical objects out on the surface. Walk close enough to get an interaction prompt and use the untangle action. Driving past or sweeping around the base does not count — the interaction has to complete.

In observed play a flag paid $100. That is a substantial amount during the toothbrush stage, roughly four Household Brooms, and it is why early exploration is disproportionately rewarding.

TipThe map counts flags separately

The Moon Map tracks flags as their own counter, separate from cleaned sectors. That makes it an easy progress indicator to check without guessing.

Survey sites

Lunar survey sites are a different interaction with their own progress. A completed survey awarded around $250 in an observed exploration run.

Treat surveying as distinct from cleaning and from flags. When you arrive at a site, look for the available interaction and confirm it completes before you drive away — the reward is tied to completion, not proximity.

Exploration rewards observed in play
ActivityRewardNotes
Flag untangling~$100Interaction, not proximity. Counted separately on the map.
Survey site~$250Separate interaction with its own progress state.
Completed regionBonusRegion Bounty adds $15 per region if you own it.
Completed hex~$10 earlyObserved on an early hex; may scale with region.

UnconfirmedRewards may scale

These figures come from observed play, not published values. The survey and flag amounts may scale with region or distance. We report what was seen rather than a formula we cannot verify.

Stations and fast travel

One Moon Map displayed 12 stations alongside separate flag and surveyed-site counters. Stations are not simply cosmetic: patch 1.0.4 added a Teleport Panel that lets you view and teleport between stations you have discovered.

That single addition changes exploration from a one-way trip into a network. A station you visited once is now a permanent fast-travel point, which makes distant untouched regions practical rather than a commitment.

Three Moon Sweepers astronauts with glowing visors standing on the lunar surface under a starfield
Night exploration is atmospheric and genuinely harder to navigate. Patch 1.0.4's Night Vision Goggles exist for exactly this.Official Steam screenshot, copyright DragDrop Games. Used for identification and commentary.

Waypoints in 1.0.4

Right-clicking the map now lets you set a waypoint, focus the camera on a location, or teleport. Robots also appear on the map with their current activity, and each robot type can be toggled off if the icons get busy.

ConfirmedBefore 1.0.4 this section would have been wrong

The teleport panel and right-click waypoints did not exist at launch. Any guide describing map behaviour without them is describing the launch build.

When a detour is worth it

The value of exploration depends entirely on what your time is currently worth.

  • Early (toothbrush to Household Broom): a $100 flag is enormous. Detour freely.
  • Mid (first vehicles): combine exploration with cleaning. Drive to a distant region, clean on the way, untangle flags you pass.
  • Late (automated factory): a $100 flag is a rounding error. Only detour if it is genuinely on the route or if you are chasing a counter.

One trip, three purposes

The efficient exploration pattern once you own a vehicle: pick a distant untouched region, clean fresh ground along the route, and collect any flag or survey you pass on the way back. That converts travel time into income instead of spending it.

Exploring at night

Darkness makes surface details hard to recognise, which makes navigation harder than it needs to be. Two options:

  • Work near known landmarks. Short trips between completed hexes are far easier than driving into unfamiliar terrain.
  • Buy the Night Vision Goggles. $350, toggled with N. They make nights look like daytime without shadows, and they are visible on your astronaut.

The goggles are a quality-of-life purchase, not an income upgrade. Buy them if you play long sessions or if driving at night is genuinely annoying you.

NoteYour helmet lamp upgrades itself

The helmet lamp activates automatically in darkness and can be upgraded. Patch 1.0.4 moved the lamp upgrades to the supply wall so they are easier to find.

For how exploration feeds the completion grind, read the map and completion guide. For the vehicles that make distant regions practical, read vehicles.

Sources

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