Guide · Exploration
Flags, Surveys and the Long Way Round
- Patch
- 1.0.4
- Updated
- 26 October 2026
- Read
- 6 min
- Sources
- Steam + patch notes
Quick answer
Untangle flags for $100 each and complete survey sites for around $250. Both are worth a short detour, especially early. Skip long journeys for a single flag once your factory is producing. Since 1.0.4 you can right-click the map to set waypoints and teleport between discovered stations, which changes the maths considerably.
Flags and untangling
Flags are physical objects out on the surface. Walk close enough to get an interaction prompt and use the untangle action. Driving past or sweeping around the base does not count — the interaction has to complete.
In observed play a flag paid $100. That is a substantial amount during the toothbrush stage, roughly four Household Brooms, and it is why early exploration is disproportionately rewarding.
TipThe map counts flags separately
Survey sites
Lunar survey sites are a different interaction with their own progress. A completed survey awarded around $250 in an observed exploration run.
Treat surveying as distinct from cleaning and from flags. When you arrive at a site, look for the available interaction and confirm it completes before you drive away — the reward is tied to completion, not proximity.
| Activity | Reward | Notes |
|---|---|---|
| Flag untangling | ~$100 | Interaction, not proximity. Counted separately on the map. |
| Survey site | ~$250 | Separate interaction with its own progress state. |
| Completed region | Bonus | Region Bounty adds $15 per region if you own it. |
| Completed hex | ~$10 early | Observed on an early hex; may scale with region. |
UnconfirmedRewards may scale
Stations and fast travel
One Moon Map displayed 12 stations alongside separate flag and surveyed-site counters. Stations are not simply cosmetic: patch 1.0.4 added a Teleport Panel that lets you view and teleport between stations you have discovered.
That single addition changes exploration from a one-way trip into a network. A station you visited once is now a permanent fast-travel point, which makes distant untouched regions practical rather than a commitment.

Waypoints in 1.0.4
Right-clicking the map now lets you set a waypoint, focus the camera on a location, or teleport. Robots also appear on the map with their current activity, and each robot type can be toggled off if the icons get busy.
ConfirmedBefore 1.0.4 this section would have been wrong
When a detour is worth it
The value of exploration depends entirely on what your time is currently worth.
- Early (toothbrush to Household Broom): a $100 flag is enormous. Detour freely.
- Mid (first vehicles): combine exploration with cleaning. Drive to a distant region, clean on the way, untangle flags you pass.
- Late (automated factory): a $100 flag is a rounding error. Only detour if it is genuinely on the route or if you are chasing a counter.
One trip, three purposes
The efficient exploration pattern once you own a vehicle: pick a distant untouched region, clean fresh ground along the route, and collect any flag or survey you pass on the way back. That converts travel time into income instead of spending it.
Exploring at night
Darkness makes surface details hard to recognise, which makes navigation harder than it needs to be. Two options:
- Work near known landmarks. Short trips between completed hexes are far easier than driving into unfamiliar terrain.
- Buy the Night Vision Goggles. $350, toggled with N. They make nights look like daytime without shadows, and they are visible on your astronaut.
The goggles are a quality-of-life purchase, not an income upgrade. Buy them if you play long sessions or if driving at night is genuinely annoying you.
NoteYour helmet lamp upgrades itself
For how exploration feeds the completion grind, read the map and completion guide. For the vehicles that make distant regions practical, read vehicles.
Sources
Keep reading
- Your First Hour on the MoonThe free toothbrush, the first hex bonus, the Q-to-pack habit and the exact order to buy brushes without wasting a single dollar.
- Every Brush and What It Really CostsSix brushes, six prices, and one question that decides all of them: are you limited by width or by how much dust you can carry?
- Which Upgrade First?The Upgrade Matrix hides six different problems behind six similar-looking buttons. Here is what each one actually solves, and when it is a trap.
- Turning Lunar Dust Into MoneyRaw dust pays once. Moon Sand pays three times. Moonstone pays seven. The trick is knowing which multiplier your current factory can actually feed.